The spline line was selected and drawn around the profile of the lamp.
The lathe modifier was selected from the modifier list and direction x clicked on.
The weld core box was checked
Align 'min' must be clicked on so that the lathe modifier creates a correctly lathed model. The lamp model on the right hand side shows how the spline line lathes if the align 'min' is not clicked on.
Clicking on line and vertex enables the spline line to be re-visited for adjustment purposes.
The lamp was then converted to an editable poly.
The holes around the lamp base were created by selecting the polygon and using the cut tool.
The resulting polygon shape after using the cut tool.
Resultant image after deleting the polygon.
The model after applying a turbosmooth modifier. Selecting editable poly, clicking on 'show result in viewport' and then clicking on vertex enables the vertices to be moved. The surface of the model then changes in direct relation to the movement of the vertices.
Paulbourke
The Brass texture was applied to the model.
The cylinder was created using the cylinder tool in create geometry and then scaled using the scale tool.
The spline line was selected and drawn around the profile of the lamp burner.
The result of the lathed spline line.
The polygons selected ready for the brass texture to be applied.
The brass texture applied.
The polygons selected ready for the lamp colour to be applied.
The lamp colour applied.
The final oil lamp model.
The final rendered image of the oil lamp model.