Tuesday 22 November 2011

Modelling of Bread Loaf




A plane was created and the image of the bun loaf was mapped onto the plane. 




A sphere was then created and scaled to the size of the bun loaf.



The Sphere was then converted to an editable poly and with the use of Soft selection vertices were then chosen. The top of the Sphere was then moved down to create a squashed profile.



The vertices on the base of the Sphere were then selected and moved in an upward direction to squash the base profile.

An attempt was made to map the image of the bun loaf onto the Sphere using the UVW map modifier. However, the UVW mapping would not map the image correctly and a decision was made to use the colours from the colour palette to create a realistic image. The image was further enhanced by applying a speckle pattern with the size of the pattern selected under the speckle parameters rollout.  



The rendered image of the bun loaf.

 

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